Notably, the 2001 prototype only mentions but does not actually feature Bombshell. Unfortunately since passed away, at only 31, due to asthma.Duke Nukem Forever 2001 is significantly more developed and closer to the final 2011 release than the 1996 Duke Nukem Forever side-scroller - which is not even a direct antecessor of this prototype - or the 1998 build shown in an E3 trailer from that year. Scarboro, on his experiences with the portals approach. The demos from about 4:00 onward and especially at 5:00 onward more or less predict the later gameplay of Valve's Portal games.Įdit 2: Since this is HN, after all, here's a fascinating Usenet discussion with on the of the Prey engine developers, W. The level of detail and the dynamic portals were just so cool at the time. At least 3 generations of creatives, a KMFDM soundtrack, a perhaps over-ambitious heavily portals-based engine, destructible environments, later engine work by Corinne Yu, etc.Įdit: Oh wow! I just googled for a YouTube video of the 199x E3 demos to link here, and the 1995 version apparently did leak days ago: Not the id Tech 4-powered shooter by Human Head Studios, but the 3D Realms one. What I'd love to see is a leak of the original "Prey".
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